These are some of the character art uniforms we did for Warheadz and their upcoming project based on a World War II setting. All the garments are game ready PBR assets faithful to their historical references and details. We tackled all the production stages, from the blocking stage, high poly, low poly, bake and texturing, in 2 and a half days per uniform. Here you have a Himmler and Hitler uniform.
More Projects
Here you have the early development of some of the main 3D characters for Forsaken Empires: Trials of Destiny, a project by Lurtis.
Our team was responsible for all the modelling stages, from sculpting to...
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Here you have the early development of some of the main 3D characters for Forsaken Empires: Trials of Destiny, a project by Lurtis.
Our team was responsible for all the modelling stages, from sculpting to...
Here you have the early development of the main 3D character for SERA, a project by Lince Works.
Our team was responsible for all the modelling stages, from sculpting to retopology and...
These are some of the character art uniforms we did for Warheadz and their upcoming project based on a World War II setting. All the garments are game ready PBR assets faithful to their...
Some samples of our high poly 3D modeling work and character art development for videogame projects and 3D...
These are some of the character art uniforms we did for Warheadz and their upcoming project based on a World War II setting. All the garments are game ready PBR assets faithful to their...






